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· · ·
SER20090108
2009-01-08 13:45

 

• tsukasa jun : game contributions •

対戦ホットギミックコスプレ雀
Taisen Hot Gimmick Cosplayjong
Playstation 2, X-nauts, 4/29/2004
Contributed: character designs, illustrations

Released by X-nauts, the company who currently owns Psikyo's intellectual property, Cosplayjong is a censored-for-consoles port of the first arcade Hot Gimmick game. It features a new opponent, traditionally-clad Yuka Yamabuki, who is entirely un-animated. Even though the game carries an adults-only "CERO 18" rating, it's been heavily cut for content thanks to strict regulations for sexually-oriented material imposed by Sony Computer Entertainment. There's no nudity remaining in the game, and any punishment scenes that couldn't be censored and left intact were replaced with still images of the respective opponents in costumes (hence the suffix to the title). The port is overall somewhat lazy, with all of the old illustrations still stuck in the same low resolution they were in the arcade, but the mahjong tiles and onscreen counters and scores are now high resolution. The arcade's music has been redone in a cleaner MIDI style, but the old sound effects are still as scratchy as ever. Still, the gameplay is intact and the lack of a time limit on turns comes very much appreciated.

The limited-edition version of the game came with a small hardcover booklet with art from the game. The booklet includes various character images illustrated by Tsukasa. All twelve in-game characters are present and divided amongst 32 pages. The newest character, Yuka Yamabuki, has an additional four pages of illustrations in a section called SPECIAL CUT. The book also contains a very brief foreward and afterword.

Special booklet: Front cover Sample 1 Sample 2
Official Site
Airforce Delta: Blue Wing Knights (JPN)
Airforce Delta Strike (NA)
Deadly Skies III (EU)
Playstation 2, Konami Computer Entertainment Studios, 2004
Contributed: character designs, illustrations

The third in the Airforce Delta series of simplified combat flight simulators, Blue Wing Knights focuses on an apparently privately-owned, rag-tag squadron of pilots from various backgrounds, each of whom has his or her own favorite aircraft type, be it interceptor, ground attack, ship attack, V/STOL, or even prop-driven World War II craft. Included is a wide variety of aircraft from every decade since WWII, some of which never saw actual service. The frequent mismatch between player and opponent craft is unrealistic yet amusing, and flying conceptual aircraft in combat is a real treat.

AFD Strike features a stronger emphasis on story elements and dialogue than its predecessors. Tsukasa's illustrations are central to this, because the game's story is told through character portraits and spoken dialogue. Between missions, characters bicker back and forth while their portraits are displayed on screen, and during missions, there's a constant chatter of dialogue (each mission has its own script).

Reviews of the game tended to compare it too heavily a better-executed peer in the console flight-sim genre, but taken on its own merits, it's a lot of fun and is definitely recommended to both Tsukasa fans and aircraft junkies.

Screenshot 1 Screenshot 2 Screenshot 3
Official Site
麻雀ホットギミックインテグラル
Mahjong Hot Gimmick Integral
JAMMA, Psikyo, 2001
Contributed: character designs, illustrations

対戦ホットギミックフォーエバー
Taisen Hot Gimmick 4ever
JAMMA, Psikyo, 2000
Contributed: character designs, illustrations

After a two-game absense from the series, Tsukasa contributed a fresh new cast of characters to the fourth Hot Gimmick game. The characters are less stereotypical and more likable this time around, and the "Jong Fight" multiplayer mode is more elaborate than ever.

Official Site
対戦ホットギミック
Taisen Hot Gimmick
JAMMA, Psikyo, 1997
Contributed: character designs, illustrations

Hot Gimmick originated as an arcade-based mahjong game that follows the usual strip-mahjong formula, with a bit of a twist. Each of the female opponents satisfies a particular fetish (loud American, schoolgirl, nurse, office lady, S&M queen, etc), and each is absolutely one-dimensional when it comes to filling her niche. Most of them have a "disobedient" air about them, and the game makes it no secret that it's the player's job to "set them straight." When an opponent is defeated, the player may choose a "punishment" for the opponent that always involves some article of clothing being removed. After the punishment has been completed, the opponent is invariably repentant of her wayward ways. Despite the sexist premise, the game is well-constructed and fun to play, and Tsukasa's art is well-utilized.

This version of the game was later released for the PC in the Japanese market.
Scan from The Arcade Flyer Archive.

Screenshot 1 Screenshot 2
Official Site
戦国ブレード SENGOKU ACE EPISODE II
Sengoku Blade
JAMMA/Saturn, Psikyo, 1996
Contributed: character designs, illustrations

Built on the same engine as most of Psikyo's other shooters, Sengoku Blade is an excellent horizontal shooting game that features characters designed and drawn by Tsukasa. The game is set in Japan's fifteenth/sixteenth-century Warring States period, and the levels, characters, and art are (mostly) appropriate for the setting. The game is full of steam-powered, mechanical beasts and flying machines and it mixes these freely with magical elements and the traditional setting. In Sengoku Blade, the player controls a character instead of an aircraft, and has a choice of several at the beginning of the game: Koyori, the busty shrine maiden seen often in Psikyo games and Tsukasa books; Junis, a young ninja girl; Tengai, a gruff old warrior priest; Hagane, a knight made of steel with the heart of a human; Shoumaru, the swordsman seeking revenge for the death of his family (and who nurtures a bit of an Oedipus complex); and finally Ain, the absolutely flaming, yet very powerful, samurai who often shows up in Psikyo games.

Sengoku Blade was released in arcades outside of Japan under the name "Tengai."

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5
Official Site
夢現
Dreamy
NEC PC-9801, FM Towns Marty
Release date unknown, Megami
Contributed: character designs, illustrations

This game is a bit of a mystery. There's next to no information on it available on the web (at least nothing that multiple Google searches would turn up) and its and year of release is unknown. What is known is that it's a pretty standard adult-themed adventure game that mostly consists of static illustrations, narrative and dialogue text, and occasional player choices.

Screenshot 1 Screenshot 2
Cover scan courtesy of Shou.
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